欢迎来到游戏美术的世界 / Welcome to the World of Game Art
第 1 章:欢迎来到游戏美术的世界
欢迎来到游戏美术的世界
你有没有想过,当你打开一款游戏时,首先映入眼帘的是什么?是那些闪闪发光的金币,是可爱的小人物,还是那些神秘又漂亮的城堡和森林?没错,这些全都是游戏美术的一部分!游戏美术就像是游戏的外衣,它让游戏变得漂亮、有趣、让人忍不住想一直玩下去。
Imagine this: you just downloaded a brand new game on your tablet or computer. You click the "Play" button, and what do you see first? Maybe it's a beautiful sunset over a pixelated farm, or a tiny knight walking through a mysterious underground kingdom, or perhaps a scary forest that makes your heart beat a little faster. All of these visual wonders are created by game artists—the magical people who paint pictures, sculpt characters, and design worlds that exist only inside our computers and game consoles.
你有没有想过,是谁创造了这些美丽的画面?是谁让那个会跳的小人有了可爱的表情?又是谁把一片普通的草地变成了神秘的魔法森林?答案就是游戏美术师——一群充满创意和想象力的艺术家!
什么是游戏美术?
游戏美术听起来好像很复杂,其实它很简单。美术就是画画、做艺术品的意思,游戏美术就是为游戏画画和做艺术品的人。他们就像是一群神奇的魔法师,用画笔和电脑创造出一个个让人惊叹的游戏世界。
Game art is simply art that is made for games. Think about the pictures you draw at home on a piece of paper—game artists do something very similar, but they use special computer programs and their artwork comes to life inside video games! Every character you control, every background you see, every icon and button you click on—all of these are created by game artists.
让我们来玩一个游戏吧!闭上眼睛,想一想你最喜欢的游戏。是不是有一个主角?那个主角长什么样子?他的衣服是什么颜色的?他的眼睛大吗?再想想游戏的背景——是白天还是晚上?有没有树、花、房子或者怪兽?好,现在睁开眼睛。这些你脑海中想象的所有画面,都是游戏美术师一笔一笔(好吧,是用鼠标和画板)创造出来的!
游戏美术的四个魔法领域
游戏美术其实包含很多不同的内容,就像一所学校里有不同的班级一样。让我们一起来认识游戏美术的四个最重要的“魔法领域”吧!
第一个领域:2D美术
2D是英文"two-dimensional"的缩写,意思就是“二维”的。在2D的世界里,东西只有长度和宽度,没有厚度,就像一张纸上的画一样。我们平时画的简笔画、卡通画都属于2D美术。
Many of the games you might play on your phone or tablet use 2D art. Games like Temple Run, Subway Surfers, and Flappy Bird all use flat 2D graphics. Even though these games might look simple, a lot of skill and creativity goes into making them look good and feel fun to play.
在独立游戏世界里,2D美术更是大放异彩!像《空洞骑士》(Hollow Knight)这样的游戏,就完美展示了2D美术能有多美。游戏里的小骑士、巨大的昆虫Boss、幽暗的地下世界……每一帧画面都像一幅精美的版画,让人着迷。
第二个领域:3D美术
3D是英文"three-dimensional"的缩写,意思就是“三维”的。在3D的世界里,东西有长度、宽度,还有厚度,就像我们真实世界中的一切一样。
3D art creates objects and worlds that look more like the real world around us. Characters in 3D games often look like little sculptures that can move and walk around. Many console games and PC games use 3D graphics, like the animals in games such as Minecraft and Animal Crossing: New Horizons, or the heroes in games like Super Mario Odyssey.
3D美术师的工作就像是用电脑“捏泥人”,只不过他们用的是特殊的3D建模软件。他们先做出一个角色的基本形状——比如一个人形的轮廓——然后一点一点地添加细节:头发、衣服、眼睛、武器……最后再给角色涂上颜色,贴上皮肤纹理。
第三个领域:UI设计
UI是英文"User Interface"的缩写,中文意思是“用户界面”。简单来说,UI就是游戏里那些帮助你操作游戏的按钮、图标、血条、金币数量等等。
Have you ever played a game where you needed to see how much health your character has left? That's shown by a health bar (血条). How about when you collect coins? Those little spinning yellow circles with numbers next to them? That's also part of the UI! Every button you click to start a game, pause, or open your inventory—all of these are designed by UI artists.
UI设计虽然不像游戏角色那么引人注目,但它非常重要!想象一下,如果游戏里没有血条,你怎么知道你的角色受伤了?如果没有暂停按钮,你想休息一下怎么办?UI设计师的工作就是让游戏既好看又好用。
第四个领域:动画制作
动画就是让静止的画面动起来的技术。在游戏里,角色走路、跑步、跳跃、攻击……所有这些动作都是动画师制作的。
Animation is what brings game characters to life! When your favorite character runs across the screen with their arms pumping and their hair bouncing, that's animation. When an enemy gets hit and flies backward, that's also animation. Animators study how people and animals move in real life, then recreate those movements for characters in games.
动画师就像是一个个小导演,他们要研究真实世界中人和动物是怎么移动的,然后把这种运动“翻译”到游戏角色身上。你知道吗?一个简单的走路动画,可能需要几十张甚至上百张图片!动画师们真是太厉害了!
认识三位魔法大师
现在你已经知道了游戏美术的四个主要领域,让我们来认识几位真正创造游戏美术的“魔法大师”——那些让独立游戏变得如此特别的游戏美术师们!
第一位大师:Team Cherry的《空洞骑士》
Team Cherry是一家只有三个人的小工作室,他们来自澳大利亚。他们创作了《空洞骑士》(Hollow Knight)——这是一款描写昆虫王国的冒险游戏。
The developers of Hollow Knight created one of the most visually striking indie games ever made. Every area of the game has its own distinct color palette and atmosphere. The Greenpath is full of lush greens and flowing plants. The City of Tears features cool blues and constant rainfall. The Fungal Wastes bursts with purples, pinks, and bioluminescent mushrooms. Each zone feels like a completely different world!
《空洞骑士》的美术风格被叫做“剪影风格”或者“暗影剪影风格”(Silhouette Art Style)。在这种风格里,角色和敌人通常呈现为深色的剪影,背景则用柔和的色彩来衬托。这种风格让游戏看起来既神秘又漂亮,就像在看皮影戏一样。
游戏里的小骑士虽然身体是黑色的,几乎看不清表情,但他的动作、姿态,以及周围美丽的环境,都在无声地讲述着故事。这就是好美术的力量——它可以不用一个字就让玩家感受到游戏的情绪。
The artists also created incredibly detailed environments with hidden secrets. If you look closely at the backgrounds, you'll find tiny insects going about their daily lives, beautiful crystal formations, and ancient ruins that tell the story of a forgotten kingdom. Every pixel is packed with care and attention.
《空洞骑士》的美术师们还在游戏里藏了很多小秘密!如果你仔细观察背景,会发现一些小小的昆虫在忙碌着自己的生活,会看到闪闪发光的水晶,还有讲述古老王国故事的废墟。每一像素都充满了用心。
第二位大师:ConcernedApe的《星露谷物语》
ConcernedApe是他的网名,他的真名叫埃里克·巴罗尼(Eric Barone)。这位神奇的程序员独自一人花了四年时间,用一个叫“单人开发”的方式创作了《星露谷物语》(Stardew Valley)。
Eric Barone did everything by himself! He was the programmer, the artist, the musician, and even the sound designer. He coded late into the night while experimenting with different art styles for his pixel art farm town game. He wanted to create a game that captured the cozy feeling of old 16-bit era games like Harvest Moon and Rune Factory, while also adding his own unique touch.
《星露谷物语》的美术风格是像素艺术(Pixel Art)。像素艺术就像是用一块块小小的彩色方块(叫做“像素”)来画画。你可能已经在《我的世界》(Minecraft)里见过这种风格了。
The pixel art in Stardew Valley is incredibly charming. Every character has a distinct personality shown through their design. The mean old Mr. Mullner wears dark clothes and has a grumpy expression. Leah, who lives in a cabin in the woods, wears natural earth tones. The villagers all have simple but expressive animations that bring them to life.
像素艺术看起来简单,其实需要很多技巧!《星露谷物语》里的每个角色都有独特的设计,让人一眼就能看出他们的性格。脾气古怪的穆利纳爷爷穿着深色的衣服,表情也很凶。而住在森林小屋里的小莉娅,穿着自然的大地色调衣服,是不是看起来就很温柔?
ConcernedApe还为游戏设计了四个季节的不同景色。春天,粉色的樱花花瓣飘落在农场里;夏天,绿色的田野在阳光下闪闪发光;秋天,金黄色的落叶铺满了小镇;冬天,白雪覆盖了一切,世界变得安静又美丽。这样的设计让玩家在玩游戏的时候,也能感受到四季的变化。
第三位大师:Playdead的《地狱边境》
Playdead是一家丹麦的游戏公司,他们创作了《地狱边境》(Limbo)和《内部》(Inside)。这两款游戏都以独特的艺术风格而闻名。
The developers of Limbo created a game that looks like a moving artwork. Everything in the game is in black and white (well, mostly black and gray actually), with the foreground rendered as stark silhouettes against a misty, atmospheric background. The game has won over 90 awards for its visual design alone!
《地狱边境》的美术风格非常特别——游戏几乎完全是黑白的!背景是灰白色的雾气,前景的角色和物品都是深黑色的剪影。这种风格叫做“高对比度剪影风格”。
这种黑白的画面让游戏看起来就像一幅会动的水墨画或者黑白照片。玩家扮演的是一个看不清脸的小男孩,在一片阴森恐怖的世界里寻找出路。虽然游戏几乎没有文字和对话,但通过画面,你就能感受到一种深深的孤独和神秘感。
Limbo's art style is heavily influenced by film noir, German Expressionism, and even works by artists like Lotte Reininder and Francisco Goya. The developers wanted to create something that felt like an animated short film that you could interact with. Every frame of the game looks like it could be hung on a wall as art!
《地狱边境》的艺术风格受到了电影黑色美学、德国表现主义,以及艺术家如洛特·赖尼尔和弗朗西斯科·戈雅的影响。开发者们想要创造一种像是可以互动的动画短片的感觉。游戏中的每一帧看起来都像是一幅可以挂在墙上的艺术品!
什么是独立游戏?
你可能已经注意到,我一直在说“独立游戏”(Indie Games)。那什么是独立游戏呢?
Independent games, or "indie games," are video games made by small teams or even single individuals without the financial backing of a big game publisher. Think of it like the difference between a movie made by a huge Hollywood studio with hundreds of millions of dollars versus a movie made by a small independent film crew.
想象一下,好莱坞大片和独立小电影有什么区别?好莱坞大片有几百万、几千万甚至几亿美元的投资,有专业的导演、演员、特效团队。而独立小电影可能只有几个人,用很少的钱,冒着很大的风险拍出来的。
独立游戏就像是游戏世界的“独立电影”。它们通常是由几个志同道合的朋友,或者甚至是一个人在自己的卧室或车库里开发出来的。他们没有大公司那样的资金和团队,但正因如此,他们可以做出大公司不敢做的创意和尝试!
独立游戏vs大游戏
你可能会想,既然独立游戏团队小、钱少,那它们的美术肯定比不上那些大公司的大游戏吧?其实不一定!让我们来看看它们各自的特点。
大游戏的优势:
那些大名鼎鼎的游戏公司,比如索尼(Sony)、微软(Microsoft)、动视暴雪(Activision Blizzard),每年都会花几亿美元来开发新游戏。他们可以雇佣几百甚至几千名员工,可以请最顶尖的艺术家来设计游戏美术。
The latest games from big publishers often feature photorealistic graphics that look almost indistinguishable from real life. Characters have detaile